Builtin resources and the resource-system

I have written, in passing, about the resource-system and VFS ( Virtual File System ) I use in my own game-engine. This time it will however not be “in passing” but will dig down a bit deeper into one “feature” in it that I find kind of neat. I’m sure it has been done before but I have not seen it myself somewhere else. I’ll be writing about how I handle builtin resources in the engine.

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