Swapping memory and compiler optimizations

During my vacation for the holidays I thought that maybe I wanted some smaller project that you could fit in together with “family life” (not the easiest of endeavour!) and I got to think about some old code that I had laying about in my own little game-engine that I have thought about making public for a while. I thought it might be useful for someone else and maybe just doing some optimization work on it might be a fun little distraction!

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